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Rocket arena news
Rocket arena news







rocket arena news
  1. #Rocket arena news full
  2. #Rocket arena news zip

Its focus on rocket-fueled antics and use of knockouts give it a unique, if somewhat gimmicky appeal. It’s an objectively good game that may be simple in execution, yet is ultimately enjoyable in bursts.

rocket arena news

Which, brings me to the portion of this review I was dreading. It’s almost like kids don’t have a source of income, mom and dad’s notwithstanding. Sure, most of those games are battle royales, but the game is clearly aiming for a younger market, and they gravitate towards games they can play without paying a dime. This is a new franchise that fits within the free-to-play market, but with a paywall for entry.

rocket arena news

I want to reiterate that I’m not one to tell a developer or publisher how they should sell their game, but attaching a box price to Rocket Arena feels like a bad idea to me. Problem is the game has a $30 price tag (for the base game). In a blind taste test you’d be forgiven for thinking Rocket Arena was indeed a free-to-play title: it has the monetization, it fits within the crowded free-to-play market, and it’s seasonal approach encourages recurring play and investment.

#Rocket arena news full

There’s a Battle Pass up for preorder, and a full cosmetic shop where skins can be purchased with either the real-money “Rocket Fuel” currency, or the in-game “Rocket Parts” earned from leveling and completing challenges. Rocket Arena has the standard array of free-to-play cash sinks we’ve come to expect these days. Each map is designed to allow each character a moment to shine, and by-and-large they’re all fun to skirmish within.įree-to-play monetization with a box price.

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Kayi can zip across the arena with her grappling hook to escape a tussle. Topnotch has a Pharah-style jetpack that allows him to hover for a brief time, but leaves him vulnerable. Fights easily take place on both the ground and in the sky, thanks in part to the vast array of mobility options found among the cast. There is something weirdly soothing about not staring at a respawn screen between “deaths” is what I’m saying.Įach map has its own little corners and hidden alcoves for players to discover and utilize for smart counter-play, and if you’re ever caught out in the open you can nimbly dodge incoming rockets with the press of a button (though this evasive maneuver has a cooldown). Not because it’s a non-violent way to handle defeat the gentle glide back never once pulled me out of the battle. No one actually dies in Rocket Arena rather, they gently float back down and resume the fight. These are tiny – and I mean tiny – arenas where players come together in teams of three to knock the opposing team out of the arena by filling their blastoff bar before landing that final mega hit that catapults them out of bounds. Even the assortment of maps felt well-balanced, for the most part. There are also Artifacts for players to unlock and level that can be equipped to each of the characters that augment their playstyle in some way – from more movement speed on the ground, to extra knockout damage – lending a little creativity to how players interact and build each. Each fills a certain playstyle niche, and none felt overtuned or overpowered (except perhaps Plink, with his rapid fire missile volleys that never seem to end). While some of the archetypes may not be the most unique around (Blastbeard is a pirate that wields a, you guessed it, cannon), there’s an abundance of imagination found throughout the roster.Ī hero-shooter lives and dies by its roster, so its heartening to report Rocket Arena absolutely nails their initial ten rocket-fueled heroes. Mysteen uses, well, literal playing cards that also happen to explode. Boone uses a shotgun that fires micro-missiles, or a single giant rocket when scoped-in. Final Strike Games wasn’t content with equipping everyone with a one-and-done rocket launcher, so the array of weapons available are largely creative interpretations.









Rocket arena news